Patton1942 has released a new version of his Tech Balance Mod.
Changes:
- DF damage increased slightly to counteract new fighter capabilities
- Increased the number of carriers will try to build and deploy
- Fixed an error in TF fielding.
- Adjusted cost of buildings down to about 1/2 of what it used to be to free up money for production.
- Adjusted cost of ground troops in field and in reserve in a continuing effort to encourage the AI to invade.
- Continue to adjust collateral damage rates to population, to keep the AI from razing every planet, every time.
- Added Bombers. Adjusted damage and space ratios for Interceptor, Space Superiority Fighter and Heavy Fighter as well.
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